Sims 2 pets psp guide




















What's the point of them? Get those answers and more here. We'll take you step-by-step how to make your very own breed, and even provide a couple you can download from us! Caring for cats and dogs is far more complicated, and you can read just how to do that in this section. Please help improve this wiki if you can, and remove this notice if appropriate. Dogs will be more likely to escape from their owner given them a bath. For example, a house trained pet will be more likely to use the toilet, the litter box or pee in the lawn, to save you the trouble of moping up their mess.

On the other hand, those not house trained will do their business wherever they like, and most often, that is your house. Although it means you really don't need to have a litterbox in the house, it does mean a lower environment score as there are puddles of business all over the place.

You can command them to use a toilet, and if they are house trained, they will use it, except they don't flush. How irresponsible. Available : After they pee wherever they deem necessary House Trained : Pee outside on the grass, growing weeds in the process, using the toilet or litter box and being commanded to go pee. Not House Trained : These pets generally do their pee wherever they deem fit, be it your lawn or your carpey or your rug.

Well, there are no practical disadvantages out of this, it would be handy for your pet to eat up your leftovers, but, since the introduction of leftovers in Seasons, it is hardly prudent to feed to your pet. Pets trained to eat Sim food will do so and will beg your Sim to feed it some of its food when they are eating.

They will only start this behaviour when they are hungry, there is no pet food and there is Sim food lying around. It really doesn't effect the furniture, unlike clawing the wood, and as such, it really doesn't matter which you choose. This will determine how they seek out their energy, from their own pet houses or from their master's bed?

There is no right or wrong method to this whoever, like the one above so it is really your choice which one you want your pet to undertake, Available : After a pet has finished regaining some energy Being On : Uses Sim beds to regain their energy Staying Off : Uses Pet housing and the ground to regain their energy [4. Well, there are actually, only a few things that you can do with your pet over another Sim. Well, I'll make a general list and what they do.

Praise For They do not belong to any owner. Strays act like normal NPCs or Townies, they will be welcome to your house if you greet them. However, they are visitors that happen to be pets. You could, adversely, chase them off the lot with a whacking stick if that helps. You can train and praise a stray and if you choose to adopt the stray, it will hold that training. Anyway, you can build up a relationship with the stray if you wish and there is a reason to do this. If you build up a high enough relationship with the stray, you can adopt the stray pet as your own.

You will already know of their appearance, but you will have no idea about their personality. There is also another problem with stray animals. That is that you cannot actually call the pets over and invite them for a chat so to speak. This is a problem in building a relationship since you have no control over when the pet comes over. Anyway, there are stray cats and dogs, in any shape and size.

There are however, two special strays. They cannot be adopted to my knowledge and are special. They are Stinky Skunk and your local Wolf. Stinky Skunk is well, a skunk.

If you don't do anything about the skunk, who looks like a skunk, black and white and small, he will come along and spray your pets.

Avoid and shoo when possible. The second is your local wolf. It looks like a normal dog but isn't. It has glowing yellow eyes. You can interact as if it was a normal dog but he can turn you into a werewolf. Well, first things first, pets can only breed with their same type.

That is, small dogs can only breed with small dogs, large dogs with large dogs, etc, etc. Also, there has to be one male and one female.

Therefore, there are 4 groups to breeding, the cat and dog difference and the large and small difference. For even considering breeding, the animal will need to have a good relationship with whoever you wish to breed with. Well, this is the same as Sim breeding, except it is more influence that does it.

Next, you will need a pet house to breed in. They will walk off to the pet house, have a pet WooHoo and if you hear the lullaby that is played when Sims get pregnant, well, you know that you have been successful in the attempt. I'm not sure how long the pregnancy lasts for but when it is all over, you will have a random number of kittens or puppies, ranging from 1 to 4. You will have no idea what is really looks like until it is an adult. Also, there is no pet genetics, it is completely random.

So really, it is the luck of the draw. Good luck and may the force be with you. Cats will earn more than dogs.

Thats the first rule of thumb. The second rule of thumb is that there are 4 levels in each career path. Now that is out of the way, onto the Security Career. Sleeping on low-value goods isn't that exciting, but it's a living.

To move into a Guard position, your pet must be taught to Stay. Being taught to Speak is the key to moving into a Contraband Sniffer position. But this is just a stepping stone. A promotion to the legendary Pet Corps calls for the ability to Play Dead. As a decorated member of the fabled Pet Corps, your pet's days will be filled with high stakes and dramatic moments worthy of slow motion.

Chasing vermin isn't exactly glamorous, but sometimes, it's better to give than receive. For your pet to be promoted to Therapy Pet, teach it to Shake. Your pet must be taught to Roll Over if it wants to be a Rescue Pet. A savior to adventurous but unlucky Sims everywhere, your pet has earned a place among the heroes of the Emergency Response Disaster Squad. For your pet to be promoted, teach it to speak. Your pet must be taught to Roll Over to make it to Stunt Double.

Your pet must be taught to Play Dead to become a Star. Endless pet treats and parties featuring the finest pet toy are some of the perks of celebrity status. With the recent housing shortage, the company doesn't want crazed shoppers looking at the house before the company has time to prepare the house - they want it to sell to the perfect buyer with minimal effort.

It seems they love the house and are looking to buy immediately, but they want to take "just a peek" inside first. Confused and irritated, the couple leaves, only to quickly return with the realtors at their side.

Shortly after completely a full initial inspection of the premises, Luna is ordered to guard the most precious jewel in the store's inventory, the Landgrabb Stone. Earlier that year, an expert on jewelry valued the stone at over half a million Simoleons, so naturally, the store has installed a fully automated defense system as a backup.

Though delicious, the Board of Imported Food Approvals and Tourism does not apprive of the ham's curing process, which involve rare species that unnecessarily drive up prices. While they obtain the ham-smuggler's personal information, they hear a noise from one of the other cars.

Another contraband sniffer has just discovered a suspicious bag and a chase has broken out! From an old 19th century law, the transport of fresh flowers on trains is strictly prohibited.

Apparently the criminal masterminds used the first fire as a diversion to lure the Rescue Squad away - the Chief was right all along! Following an offical hearing, Luna is demoted to Seeing Eye Pet for disobeying orders. Confused, the squad complies, but before they detect anything fishy Hanz ties everyone together. Hanz begins to monologue, at which time he reveals his partnership with the criminal masterminds of the city and his nefarious plot to corrupt the Pet Corps from within.

Hanz turns around with a triumphant smile on his face, only to find an entire squad poised for action and eager to rectify the embarrassment of being captured. Wheatley, the teacher, takes her aside and asks her for a favor. Wheatley didn't have a chance to eat so he'd like to head out to get lunch, but at the same time he knows he can't leave the children alone. Wheatley goes himself.

Wheatley pinned to her collar. Wapple through the neighborhood. The nearly blind Mrs. Just as the pair reaches the middle of a crosswalk, a large moving van crosses the street and a sofa falls off the back. This is just the type of situation Mrs. Wapple is always yelling about! Wapple cross without assistance? Wapple's angry complaints and warns her about the sofa in the middle of the crosswalk. Wapple called.

Wapple's hand a little too much and decide to let the elder discover the sofa on her own. With her hands help out, Mrs. Wapple finds the sofa and successfully avoids it.

Safely across the street, Mrs. Corporate revenues are a bit low for the quarter and the company needs to hurry and rush the release of their new product - Jamma Hamma.

New products need new commercials and it's corporate policy to show cats eating the food on live television to instill confidence in consumers. Jamma Hamma has not yet been approved by the government, so big name celebrities are refusing the role.

Nevertheless, the show must go on - and what a show! A Womrat is really, a guinea pig. Or, if you want, a cross between a Wombat and a Rat.

Anyway, these are relatively simple to take care of. First, purchase the cage under Miscellaneous and place it. You will have to stock the cage for a small cost.

Anyway, once you have your little Womrat, you have to feed it twice a day. You can watch and play with your little rat. When you feel bored of it, you can release it. Don't forget to name it! These are the more complex of the simple pets. Why are they simple? Because they do not require a pet slot for it. Anyway, a Bird Cage, or Aviary, must be purchased first. Anyway, you will have to stock the cage with a bird and give it a name, the funkier, the better.

Anyway, there are more interactions with the birds than any of the other simple pets. Anyway, you still have to feed the bird, as well as use some fresh newspaper for its cage. You can teach it to talk, which will improve your Sim's social and fun as well as teaching Charisma. You can also let your bird out for a fly, which is quite amusing. Luckily, the bird doesn't do any poo on your Sim's head. Anyway, you need to purchase a tank and stock it. It doesn't cost anything to stock it, or to feed it.

You have to clean the tank once in a while as well as feed it. Hope it doesn't die en route as it is quite easy to forget. Similar to Sim adoption, your Sim can adopt pets that you fell pity upon.

You call up the adoption agency and you can choose from the pets available. There will be a fee depending on the training of the pet involved, the more training, the more expensive it will be.

There are other methods to adopt pets, such as purchasing out of stalls, off other owners or adopting a stray. Choose the "Stargaze" option. Note: The "Spy" option will not work. Suddenly a light will appear from the sky and your Sim will be abducted. A few hours later, the Sim will return.

If that Sim has a job, do this on Saturday or Sunday to avoid missing work. The Sims 2: Pets. Corey Feldman Interview. No Cyberpunk? Message Sent. Guide and Walkthrough by Warfreak Version: 0. Of course, this is my ninth guide, a while since I actually wrote a guide but hey, life goes on. This is the follow up to the Sims 2 on GBA which one of my guide is based on as well. Whether this is better than the old game, its up to you. Without further ado, lets begin.

Lets begin Version 0. Steady as the guide goes. Version 0. First is to Create A Sim. First choose a gender. Simple enough. Choose your gender and press A. Then, choose from the 6 skin colours that you can choose from and move on to Step 2. Step 2, choose your hairstyle.

There are 4 for you to choose from. Pick the one that suits you, then press A. Pick your colour hair from the Note that the male Sim likes to scratch his rear end. Pick a colour and press A. Step 3, choose your shirt type. There are six for you to choose from. Options one and two have 1 colour choice, option 3 has 2, option 4 has one colour choice, option 5 has 2 colour choices and option 6 has 3 choices.

Each colour choice is from 32 different colours. Pick a shirt, colours and move on. Step 4, pick your leg wear. One is short, one is long. Then press A and pick a colour. Then pick your shoe colour and move on to step 5 Step 5, there are 6 for you to choose from. Move to Step 6 Last and not least, pick you name. Simple enough? The right arrow gives you thingys on their name and up arrow gives lower or upper case.

Then get your Sim ready to play. Evan Scovel will greet you to the town. Evan is the town carrier for the town, or letterman or postman. You will notice the animal roaming free in this town.

Funny, it was preivously known as Meowtown. You will find that you are in downtown Barkersville. There are three homes available for rent, your appartment, the bungalow and a condominium or condo. You rent the home, you must pay the initial down payment and then pay the rent at the start of each week.

Notice the timer at the lower left of your screen. If you can't pay the rent, say hello to Mr Repo Man, the friendly debt collector with high tech guns from the original PC version. Walk to the doorway and meet Joane Trifiletti. She explains that she has a green plumbob, the swirling green thing, or red thing, from the PC version and explains having that on someone's head means they have something to tell you.

It either means they want to chat or something for you to do. Yellow means that the person is waiting for you but you haven't done it yet. Purple means that you've done what has been ask and want to talk for thanks or a reward. I'm writing this as I go. Now, time to Socialise To socialise, press up or down on the control pad to scroll the topics on the conservation. You can play games. If you choose a topic the other person likes, you gain social points which lets you be better friends.

If you do the opposite, you will lose social points and become less friendly. Watch the person's reaction to see how you are doing. Green happy face means better friends and red angry face means worse friends. To end the conservation, press B, otherwise, it will end when you have something to do. Ok lets start. You will notice you have 3 lines and choose the ones that you think will interest her.

Press up and down and then A on the icon to select that option. Joane will say she is a member of the Barkersville Welcoming Committee, similar to those welcomers in the Sims 2 on PC. First however, she will ask how many pets you want to have. You go to the store, talk to the cashier to start buying. There are three items so buy them up but watch your money. Then you head to the apartment and start to place items.

Go to the crate and press A to open it. Move the items to the floor and you want to the floor to be green. Look at the feng shui at the bottom to see whether it is good to place it there or not.

A will confirm, R will rotate clockwise and L will give you anti-clockwise. When you first place an item, your mood bar will turn up. When you are finished, talk to Joane. Now you get a free shower and toilet. You get some new objectives. Place the shower and toilet.

Now, more on motives. There are 8 motives. The bed is the Energy bar. This can be refilled through sleeping and napping. The knives and forks are the Hunger Bar. This can be refilled through eating food and drinking liquids.

The shower bar is the Hygiene Bar. This can be refilled through having a shower or washing ends. The toilet bar is the bladder bar. This can be refilled by going to the loo. The seat bar is the Comfort bar. This can be refilled by being comfortable like sitting down. The television is the Fun bar. This can be refilled by doing fun things like watching tv or playing with the computer. The two heads is the Social bar. This bar can be refilled by talking to people or youre pet.

The home bar is the Environment bar. This can be refilled by going home. After you've done that, talk to Terence. He will send you to go to the Four- Legged Friends pet shop next to your apartment to get a pet. Lets go. Walk in and like we did before, get a pet. Pick a pet and name him or her. Walk outside and notice your doggy or kitty.

Talk to Terence and he will give your animal some commands when you talk to him or her and tell you to see Otis at the training school. Train your pet. Commands will let you control your pet and the more commands your pet has learnt, the better it will do in competitions and duels.

First, you, the owner, must know the command before you can teach the command. Commands can be learnt from books, scrolls or other Sims. Scrolls can be gained from the Barkersville Institute for Higher Training. You can see commands from the command menu and you can teach any available tricks under the trick menu. Tricks are divided among difficulty level. A red question mark will indicate that your pet is trying to learn it. Of course, practice makes perfect.

The more it practices, the more chance of it doing the trick successfully. Encouraging and punishing incorrect tricks will increase the chance of it learning tricks faster. There are 7 stages for a trick. The pet does not want to do a trick that it can get confused.

This may include punishment for a correct trick. Praising a pet after it performs the trick helps it learn the trick faster. Select praise from the Teach menu to help. Scolding after it incorrectly performs a trick also helps it learn a trick faster. Select Scold from the Teach menu to scold.

Thats the end of that. Lets explore the town. You know where the pet store is and where you're apartment is. Head up the street to the hospital. Welcome to Happy Paws Pet Hospital. You can go there when you're pet isn't well. Inside will be Corina Strickland, a nurse there. Go outside and into the store with the pet thingy on the top. Otis will be inside.

This is the Barkersville Institute for Higher Training. Now go outside and head up the bridge to see Barkersville main street. You can see the cafe, Daily Paws, etc. Talk to Meredith hanging around here to get the jist of things.

You can go into the general store here. You can see the cafe next door. You can see the Daily Paws which is the pets boarding facility. Talk to Amy inside. Here you can go get your first job. She will give you a job. Once you get home, there will be a bronze medal cabinet. This is where you keep your awards. Walk around outside and find Marcellus Fearheller. Now, talk your time and get yourself promoted at dog walking. Upgrade your skills to one body and one cleaning.

Then its time to become a Scooper. You will need to find piles of white trash lying around. I cannot help you here as they are randomised. They are on the first screen outside the boarding facilities and south of the screen outside the apartment. Nice pay for easy work. Anyway, for the time being, walk around, pick up any you can recycle, etc, make more money.

Soon, you can get some better items, and that will be necessary. After you've done that, comfortable and adjusted to the game, talk to Evan, the postman. He will need you to find 10 recyclables to deliver to the recycling centre. Lets go do that. Walk around the town and look for recyclables for taking. Look for newspapers, cans, bottles and batteries. Once you find 10 items, talk to Evan again for a small gift.

Not bad for walking around town look for junk. If you have any surplus, sell it. Okay, lets find some friends. Befriend the pet trainer Otis. Soon, when you stop by his academy, you will see the green exclaimation plumbob above him. Talk to him. Lets see, last time I checked, Amy was a good candidate since you do work for her. She agrees to vouch for you, but in return, she wants you to do a favor for her.

Sigh, nothing in this world comes free. She wants you to find a dog that was lost by a junior walker Downtown. You need to find the dog and bring it back to her. Go south one screen outside the hospital. Funnily enough, there happens to be a dog on the road. Lets make him or her follow you. Go to the next screen and make him follow you into the shop, Daily Paws. Then talk to Amy. For that, you will get a referral letter. Now lets head back to see Otis. Since you have the referral letter, he will now train your pet.

He will want you to practice the basics and when you are ready, he will allow your pet to compete in the Basic competition at the Companions club which he is the organiser. Now, Otis gives you the option for a new job. Now you have two jobs to choose from.

Is wants you to find him an ordinary cat and an ordinary dog that he can use to apparently scam some more money out of unsuspecting customers.

Okay, lets walk around town and find some floating animals. Outside the pet hospital will be a white dog, or a dog of some sort. Lets make him follow you. Ok, since you have a done, talk to Marcellus again. Now, off to find a cat. Oh, by the way, there is another dog outside Marcellus's store. Off we go and go outside the pet store where there happens to be a cat. Now, go off and take this cat to Marcellus. And that is the end of that. Next quest, talk to Terence. No, this is not a card game.

Sounds simple enough? Ok, lets go find Hugo. He is normally hanging around at the lake or at night, outside the cafe. Talk to him and he will claim that his dog, Sputnik is the best dog outside the BCC. Talk and fight. This is up to you what tricks you've taught your pet and how good your timing is. This is the Evil scroll. Apparently, just as you finish that one, you will get another quest from Terence.



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