Close combat game series




















The settings are 15 minutes, morale off, Recruit vs Recruit. The opening turns favour the Allies heavily. The Germans are surprised and unable to make strat moves and are fielding very weak battle groups, some of which only have 10 teams maximum. My goal with turn one was only to inflict as much casualties as possible and hold my exits. Insano's paratroops were outmatched at La Fiere Causeway. Landing in the swamp, I surrounded their deploy with light tanks, machine guns and an infantry gun and eventually disbanded them.

Insano made advances on most beach maps and some of the airborne maps, I conceded large swaths of those maps in favour of a defence farther back with ambushes set up.

These units are not fit for further combat and will act only to delay until they are completely dissolved. There are some large gaps in my defence line at the beginning of turn two which should lead to some chasing and trapping maneuvers.

Here are the results and two heroes! This was done in part to standardize the downloads section and make mods easier for players to install.

File naming standard has been applied. Duplicate and obsolete files removed. All custom campaigns, operations and battles that were made since Great War came out have been added to the main plugin.

The maps required for those scenarios have been added to the map pack. The scenario readme. Diggin' Robat's French and British music sound mods have been converted to plugin as wells as Pops' music mod. For anyone new to installing plugins refer to the install guide linked below. Tim's old site The Dugout still exists. Its one of the oldest Close Combat sites still maintained.

All original Great War files can be downloaded from The Dugout. Tim also hosts the CC2 Great War mod. Shout History. Only registered users can shout. Please login or create an account. Private Messages Your Account Logout. Find our site useful? Make a small donation to show your support. You are not logged in. Please log in. If you have not registered, please click here. Final casualties and positions. Final Results. I would to thank all the people who have visited and found this site to thier liking.

I hope you had time to check out some of the great Close Combat mods and our forums. I'd also like to thank all the members of our volunteer staff that have helped over the years, and all our users that contributed to this site! Login or Register. Are abandoned vehicles and guns lost or captured? Shout Box!! Main Menu. Posted by webmaster on Mon Feb 15, am Read More After more than multiplayer battles the Axis achieved a minor victory on 18 May Midday Turn 2, Allies surrendered on turn 19 May Night.

More than battles were recorded and livestreamed, most of which you can replay at the Meuse Playlist on YouTube. Many of the battles could be watched live from both German and French perspective.

Posted by webmaster on Mon Nov 09, am Read More The Gold Juno Sword team campaign which began 31 July 20 has finished 27 Oct 20 after individual battles. All Rights Reserved. All other marks and trademarks are the property of their respective owners. Developed by Matrix Games Ltd. Enhanced Scenario Editor - Create your own "what if" Scenarios.

Realistic soldier psychological profiles during combat accurately depicting WWII squad-level warfare. Direct and indirect fire with limited ammunition.

Ability to protect your men in building, pillboxes, and trenches. Adjust timing and scroll speed and volume New Sounds many not heard before Accept Reject. Sign Up Login. Close Combat - Cross of Iron. Add to wishlist. The Return of Classic Close Combat. Based on the Atomic Games award winning Close Combat series of games.

Improved bit graphics and the ability to control more squads than ever bring the Close Combat engine to a new level. RE: PitF.. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles!

This version is being developed by CSO Simtek and will include many new features and improvements. RE: Unable to play the game.. The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!

RE: Disk Full Error after tod.. The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!

Oct 03, The best games remain exciting years after they're released. With Close Combat: Gateway to Caen you can play at the strategic and tactical level, putting yourself in the boots of both the generals and the platoon commanders. You can move or combine your battlegroups on the strategic level and decide the outcome of battles on the tactical level.

You will command squads in close combat situations, using small arms, mortars, machine guns, armored cars, and tanks to triumph against the enemy. You command artillery and mortar barrages and even air strikes. You will get to know individual solders, platoons, battalions, and the larger brigades and battle groups which they comprise. Players can experience the desperate situation of the outnumbered, but well-armed Panzergrenadiers, or the daunting offensive mission of the fully-supported British infantry advancing across the treacherous Odon Valley.

Panther, Tiger, Stug, and Mk. IV tanks will arrive to support German Panzergrenadiers as they try to hold the line against a concerted British attack.

The historic scope of Operation Epsom is captured in single battles, operations, and the grand campaign. The strategic battlefield offers over two dozen individual battlefields with over three dozen accurately portrayed German and British battle groups.



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